The Killer Instinct Xbox One 2.6 update will arrive later this month with the return of fan favorite Cinder and number of balance changes. Here’s the full patch notes on the changes provided Alex Jebailey at Ultra-Combo…
System Changes:
• Counter Breakers performed against opponents who are in a Wall Splat or Recapture reaction are no longer safe.
• Shortened the back-check for Auto Double inputs upon landing from a jumping attack by 1 frame to
avoid accidental Auto Doubles when scoring a jumping attack very low to the ground.
Hisako:
• Addressed a performance problem with Hisako, causing some matches to slow down.
• Fixed a bug preventing Shadow On Ryo Zan from being breakable after hit 1 or 2 of On Ryo Zan or a Wall Splat.
• Raised her Character to Character collision box up a bit during crouching block (this should prevent Jago’s Windkick from sailing over it point blank).
• Fixed a bug playing the attack box in the wrong place on her Ultra Ender, causing it to whiff in a certain spot during her Ultra, leading to an Ultra Combo Infinite. Also fixed a bug causing it to miss its VFX.
• Fixed a bug causing Shadow Influence to deal way more damage than intended after a Wall Splat.
• Fixed a bug that prevented you from using Vengeance cancels during the startup of the 2nd and 3rd Heavy On Ryo Zan hits.
• Fixed a bug causing Shadow Possession Ender to scale its damage incorrectly. It now deals less damage at Lv1 and more damage at Lv4 as intended.
• Fixed a bug causing the Ultra to whiff from a certain distance.
• Fixed a bug causing character velocity to carry over into Shadow Possession, leading to a few situations where characters flew off the screen.
• Fixed a bug causing Hisako to skip most of her landing recovery from a failed air Counter Breaker.
• Fixed a bug that let Hisako use Ultra Ender during her Shadow Influence Ender.
• Fixed a bug causing her vulnerable box to be taller when waking up than when in idle.
• Reduced the input buffer after a successful Vengeance Counter to reduce the likelihood of accidental inputs.
TJ Combo:
• Auto Barrage has changed in the following ways:
-Once you begin Auto Barrage, you are locked into it until completion. This means you cannot use
-Linkers, Shadow Linkers, Enders, or Shadow Enders. You can still Counter Breaker.
-If you repeat any button during your Auto Barrage, you will immediately trigger a new Advantage
Ender. This does extremely poor damage but leaves TJ +4 next to a sanding opponent.
-If you use all 6 attack buttons in your Auto Barrage with no repeats, you trigger the Auto Barrage
Ender. This deals more damage than before.
-LP and LK now use the same animation, sanding jabs to the face.
-MP and MK now use the same animation, hooks to the gut.
-HP and HK now use the same animation, uppercuts to the face.
• The 2nd hit of TJ’s auto doubles are 20% faster.
• TJ now has trails behind his fist during Tremor. One trail is the Light version, two trails is the medium version, and three trails is the heavy version. This should give you a chance to recognize the different strengths even in the corner.
• Players now have more time to input a breaker after being hit by a Manual Tremor.
• Powerline now -3 on block (was -2).
• Fixed a bug causing TJ Combo to lack a character collision box during Instinct Activation.
• Fixed a bug causing TJ’s sweep to be breakable and bluffable.
• Fixed a bug that incorrectly allowed TJ to tech throw attempts while in recovery from his Flying Knee attacks.
• Fixed a bug that sometimes caused TJ to get an unwanted Auto Double after Heavy Knee Linker.
• Fixed a bug that sometimes let TJ mash out of the startup of his own Last Breath, costing him the explosion and health bonus.
• Made it much more difficult to get a Back->Forward special move on accident when attempting a forward throw right after blocking an attack.
• Fixed a bug causing Shadow attacks to be harder to input without the shortcut buttons than other characters.
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Spinal:
• Upon Instinct Activation, Spinal now generates 1 skull on startup instead of 5. The regeneration rate of Skulls during Instinct remains unchanged.
• Crouching Heavy Punch hitbox size reduced to make it less easy to tag Crossup attempts.
• Fixed a bug causing No-Skull Searing Skull to generate a Skull when hitting another projectile. This should only generate a Skull when hitting the opponent now, as intended.
Jago:
• Fixed a bug preventing forward throw into Shadow Tiger’s Fury from connecting against Riptor.
Sabrewulf:
• Fixed a bug causing Sabrewulf to lack a character collision box during Instinct Activation.
• Made it much more difficult to get a Back->Forward special move on accident when attempting a forward throw right after blocking an attack.
Thunder:
• Fixed a bug causing Thunder to lack a character collision box during Instinct Activation.
Maya:
• Fixed a bug causing Maya to lack a character collision box during Instinct Activation.
Kan Ra:
• Fixed a bug causing Dune to be breakable outside of a combo, and preventing the player from using a Counter Breaker until the end of the move.
Riptor:
• Fixed a bug causing Riptor to lack a character collision box during Instinct Activation.
• Made it much more difficult to get a Back->Forward special move on accident when attempting a forward throw right after blocking an attack.
Omen:
• Light Furious Flurry Linker now hits 30% slower. Heavy Furious Flurry Linker now hits 30% faster. This should make it much easier to tell the difference between the strengths.
• Re-tuned Ender damage.
• Rashakuken Ender damage unchanged.
• Orda Shield Ender damage reduced.
• Demon Slide and Furious Flurry Ender damage increased.
• Fixed a bug causing Omen to play an outdated version of his Wakeup animation.
• Fixed a bug causing Omen to play an outdated version of his Demon Slide animation.
Aganos:
• Fixed a bug causing Aganos to lack a character collision box during Instinct Activation.
• Fixed a bug causing Light Payload Assault to hit low before it was rolling on the ground. Now it hits mid until after it is done bouncing, and then switches to a low as it rolls.
• Fixed a bug that allowed Aganos to be hit out of Domination (Peacemaker Command Throw) by lingering projectiles.
• Fixed a bug that caused Domination to whiff Hisako if she was grabbed out of a Vengeance attempt.
• Fixed a bug that caused Ruin Enders to whiff if a double Wall Splat trigged a blowout.
• Fixed a bug that could cause Lv3 and Lv4 Ruin Enders to whiff some crouching characters.